
Invalid blueprints sometimes show errors in the panel, but in my experience:
Failing silently like this has cost me roughly ten hours of lost trial-and-error, re-reading the reference many times, and searching and posting on forum.getkirby.com — for just one project.
Those errors or mistakes are still swallowed silently when the site config has 'debug' => true.
I wish Kirby would show me errors like:
Invalid property 'template' for Field of type 'files'
at: site/blueprints/pages/exhibit.yml, line 32
Learn more: https://getkirby.com/docs/reference/panel/fields/filesIt could take up the whole page (using Whoops) or replace the faulty element in the panel or even be an annotation below the element (like, if the field can still be rendered, render it but show an error box right after). Every option is fine with me.
Just tell me that stuff is wrong, so that I don’t spend hours wondering why it’s not working and trying every possible permutation of YAML configs under the sun.

A couple examples where blueprint validation would have helped me tremendously:
https://forum.getkirby.com/t/image-template-for-files-to-only-accept-images-doesnt-work/17040/6
https://forum.getkirby.com/t/creating-a-single-child-page-pages-section-or-pages-field/28149/2
@Florens Verschelde – I think these issues could go away if Bastian can get Blueprint Editor off the ground, but meanwhile you might find Kirby3 Schema helpful. It’s a YAML validator for use with Kirby and VS Code. It’s not magic, and it can flag some YAML that Kirby actually allows, but it’ll catch common structure errors.